
lulz:
http://skycandy.org/2011/04/inflation-the-long-death-of-mmos/
http://en.wikipedia.org/wiki/Gold_sink
Keynesians need to grow up and realize we can't live with a video game currency in the real world forever.

...
But there’s never been a perfect MMO economy, not even the one monitored and meddled in by a professional economist. Inflation… inflation is the enemy. At some point in time, perhaps half a year or more into the lifetime of the game, the amount of money flowing into the game via quest rewards and monster drops far exceeds the amount of money being drained out of the economy. In other words, there aren’t enough gold sinks for the gold coming from the gold faucet. Slowly but surely, money becomes worth less and less, and the more player-driven the economy, the worse the situation for players new to the sandbox, because the amount of money they can squeeze from the faucets pales in comparison to the huge stocks of “old money” being traded between wealthy players.
...
http://skycandy.org/2011/04/inflation-the-long-death-of-mmos/
Gold sink is an economic process by which a video game's ingame currency ('gold'), or any item that can be valued against it, is removed. Most commonly the genres are role-playing game or massively multiplayer online game. The term is comparable to timesink, but usually used in reference to game design and balance, commonly to reduce inflation when commodities and wealth are continually fed to players through sources such as quests, looting monsters, or minigames.
...
http://en.wikipedia.org/wiki/Gold_sink
Keynesians need to grow up and realize we can't live with a video game currency in the real world forever.
